I'm well aware of the microgenerational divide between Atari 2600 kidz ("Pitfall Harry!" "Pitfall who?") and Super Mario kidz ("super mushroom!" "No thanks I haven't done drugs since college").
Due to the vagaries of individual households, it's not a 100% age-linked trait. Super Mario came out in '85 but my family stuck with the Atari and the Colecovision until college.
But I ran into a new aspect of this today.
Eleanor received a Nintendo DS for Christmas, with New Super Mario Bros., which is pretty much Super Mario Bros as you remember it although the levels are new. solestria
and Eleanor have been taking turns playing it all morning. solestria
is one of the Super Mario kidz, and she's good at it. Eleanor often prefers to watch a good player rather than playing herself.
Then they talked me into playing level one.
I sucked, of course. That's hunky-dory with me. But what surprised me is that the two of them kept yelling "give me that so I can show you this" and "give me that so I can show you blah."
Rilly? This is acceptable? Back In My Day (tm), you didn't gank the Atari stick from the other guy during their turn. That was hugely bogus behavior.
I think this is probably because games like Super Mario allow for longer interruptions (you won't die just because the controller was between players for two seconds) and have vastly more complex gameplay, where there's actually a point in showing someone how to do something... and something else... and something else... and then something else. As opposed to just letting them learn the kinesthetic trick that is the one and only skill involved in that particular Atari game (you don't show people how to play Kaboom or Space Invaders, you might show them how to jump on alligator heads in Pitfall but it doesn't take all day).
So I guess it makes sense. But oh man it cheeses me off. "Hands! Off! Game! My! Turn!"